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Archive for the ‘TDD’ tag

What’s the point in Scrum?

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Scrum people like to use points for estimating and measuring velocity.  I won’t go into detail about how points work and how to play those poker estimation games.  Just search around and you will find a ton of stuff.  So, back to this points stuff.  I have a divided relationship with the humble point.  I like it when a team switches to using points for the first time, because it gives them a chance to think a little bit deeper about what they want to do.  I don’t like it when we start inventing rules around points (and you can lump guidelines and best practices into the rules pot too).  When the rules appear, the thinking disappears.

In every team trying Scrum, there is bound to be a rule about points.  I dare you to put up a hand and say you have none.  These rules are things like “We can’t take anything over 13 points into a sprint”, “Our epics are 100 points”, “The login screen is our baseline of 3 points”, “Anything over 40 points must be broken down”.  So, I double dare you :-)

I have different view of the humble point. A point may seem like a one dimensional thing, but it has a some facets built into it.  One facet is the “amount of effort to build something”.  Another facet is “amount of ignorance” and this has an inverse – “amount of shared knowledge”.  Sometimes I find it useful to make a judgement based on what I don’t know as opposed to what I do know.  Regardless of whether I choose to view the cup as half full or half empty, I cannot estimate effort to build something based upon what I don’t know.  So, effort tends to track the amount of knowledge, not ignorance.  As knowledge increases, my ignorance decreases and each point starts representing more and more of pure effort.

However, if I am in a state of complete ignorance, then it is completely impossible for me to make any judgement on effort to build.  I’d be simply speculating.  What I can do, though, is create a time box to explore the unknown so that I can start moving out of my state of ignorance.  This is also an estimate and I am not making an excuse for non-delivery either.  I need to understand some things and also show my understanding in some code.  Yes, the code that I produce may not have a visible user interface or some other convenient demo-friendly stuff, but I need to carefully plan my sprint review to express my understanding.

It’s all about gaining a SHARED understanding. This understanding is body of knowledge that I have learned which I need to confirm with others.  This act of confirmation can happen in several ways.  I can have a conversation and explain what I understand, I can draw a blocks and lines picture, or show a spreadsheet, and so on.  Regardless of the method of communication, I still use the opportunity of discovery to express my understanding in code as tests.  Another powerful way of expressing my understanding is to write out a story and a few scenarios.  Using BDD style grammar can be a great way of concisely expressing some things, that can be easily shared.  Yes, you heard me correctly – as a developer, I write the stories and scenarios.  When I am given a story and scenario by someone and asked to estimate, then I am attempting to estimate based on  another person’s expression of their understanding and my assumed understanding.

In a recent discussion with Jimmy Nilsson, he said that he prefered to call scenarios “examples”.  That really resonated with me.  I also do a lot of discovery by example, and then gradually introduce more a more into the examples, as I get more and more confident of my knowledge.

How do I know how much I don’t know? That’s a tough question.  What I do comes straight out of my TDD habits.  I create a list of questions – my test list.  For some questions, I will know the answer easily, some not all, and some are debatable.  The more that I can answer, the better I can estimate effort.  I can then turn the questions that I can answer into statements of fact.  The more facts I have, the less ignorant I am.

Recently, I worked with a team that wanted to get TDD going, and the most significant change that I introduced was in backlog grooming and sprint planning.  During these two ceremonies, we (as a team) threw questions madly at a requirement, regardless of whether we knew the answer or not.  We then worked through the questions (as a team) to establish how much we could answer.  The trend that emerged was that the original estimates where either half of the new estimate or double of the new estimate.  When they where halved, it was generally because we were able to negotiate some of the unknowns (the ignorant areas) to a future sprint with the product owner.  In some cases, the product owner was equally ignorant, and was reacting to the “business wants the feature” pressure.  When they were doubled, it was so much more was discovered than originally assumed.  At the end of the session, we always asked the meta-question “If we answer all these questions sufficiently, will we be done?”.  I call this style of working “test first backlog grooming” or “test first sprint planning”.

Often I discover more things I don’t know. Annoyingly, this happens in the middle of a sprint, but if it did not happen in that phase of work, then perhaps I was not digging deep enough.  When this happens, I just keep on adding them to my list of questions.  These new questions are raised at any time with others on the team, the customer or with whoever can help me understand a bit more.  Sometimes, it’s put on the table for negotiation to be dealt with at another time.  Nevertheless, standups still seem to be a good time to put new questions on the table, for discussion later.

There are several ripple effects of thinking about points in this manner – this notion of ignorance and shared knowledge gauges.

The first is about the possible shape of your sprint backlog. If you have deep understanding, then it is likely that you will be able to decompose complex problems into simple solutions, that take less effort.  The effect is that low point stories are in greater number in a sprint.

Sprint backlog shape with high shared understanding

If you are highly ignorant, then the estimation points reflect that and there are more medium to high point stories in the sprint.

Sprint backlog shape with high ignorance

The second is about what you value in a story. You will find less value in the ontology of epics, themes and stories.  It is no longer about size of effort but degree of understanding or ignorance.  Instead, the shape of the product backlog is something that is constantly shifting from high uncertainty (big point numbers) to high certainty (low point numbers).  That’s what test first backlog grooming gives you.

Shape of product backlog - higher knowledge items have smaller points.

The third is about continuous flow that is the nature of discovery.  When you work steadily at reducing your degree of ignorance, then you are steadily answering questions through answers expressed in code, and steadily discovering new questions that need answering.  This process of discovery is one of taking an example based on what you know in this moment and modeling it.  Then expanding that example with one or two more additional twists, and modeling that, and so it goes.

It also touches product ownership and software development. When you work in this way, then explicit estimation of effort becomes less significant.  Moments that have been earmarked as important  points in the life of the product become more significant.  Call them milestones.  These milestones are strategically and tactically defined, and become a dominant part of product ownership.  Software development becomes the act of having long running conversations with the customer.  Those milestones give context for the content of those conversations.  Ultimately, those conversations are then expressed as a set of organised thoughts in code.  If your code is not organised well, then perhaps you also don’t understand the problem or solution or both.

This is a long story for a short message. A high priority is to resolve the tension that exists in an estimation in the form of knowlege/ignorance fighting against effort.  When you release that tension through shared understanding, then you can deal with the tension that exists in the act of creating those significant milestones.  In my opinion, that’s the real wicked problem.

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Written by Aslam

May 25th, 2011 at 1:17 am

Testing is just a laborious pain in the rear

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No collaboration, no heroes!

I thoroughly enjoyed Karen Greave’s talk on Agile Testing.  She had just about 100% coverage (pun intended, groan).  Yet, testing is really a pain in the rear.  Testing is execution, and Karen was dead-on right, that automation is the path to follow.  Computers are very good at testing.  A computer does what it is programmed to do, and it can test the way it was programmed to test.  It’s simple: if testing is your constraint, move that constraint away from testing by automating.

Now, you have to deal with the constraint that shifted to the next point: test authoring.  While testing (i.e. execution) is just a passive, laborious effort, test authoring is a very creative, active exercise.  It is actually an exercise in confirming a shared, common understanding.  Kristin Nygard said “To program is to understand” and test authoring is a programming exercise.  That’s why outside-in, behavior driven development style scenarios are actually tests, coded in a human language.  The act of authoring a scenario proves your understanding and the expected working of the software.

This is why I separate test execution (passive) from test authoring (active).  And Karen said that early feedback is good (right again), which is why I author my tests very early.  I’m extreme about this.  I test first.

Automation leaves time for collaboration

Automation creates time for collaboration

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Written by Aslam

May 10th, 2010 at 2:33 pm

Posted in Software Development

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Two Angles to Sustainable Pace

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At the Scrum User Group South Africa meeting last night Marius de Beer did a really good talk about Software Development Practices.  It’s been a long while since I saw anyone attempt to draw so much from such widely spread corners of wisdom.  In one slide Marius mentioned the practice of Sustainable Pace.  Many take the view that this is about cutting back on working overtime and that it supports the principles of energised work, and work-life balance.  Marius did make the same point, and it is correct.

But there is another angle to Sustainable Pace.  As a developer, you need to build a rhythm, or flow.  It’s a cadence that you establish as you are writing code.  It’s a cadence that TDD helps you establish itself.  This cadence is also sustainable pace.  And one thing that kills this cadence and your pace in a flash is a mid-stream meeting.

In the panel discussion afterwards, there was a question at the end regarding ways to reduce the number of meetings which I just glossed over.  If you schedule meetings with developers for only the first hour in the morning, you not only reduce the number of meetings but, also, you don’t destroy the sustainable pace built up from the morning.

So, don’t think about pace as just working 7 hours a day, it’s about what you do in the 7 hours that matters.  Get the rhythm going and be anal about things that can kill your flow mid-stream; especially meetings.

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Written by Aslam

April 9th, 2010 at 12:28 am

Posted in Conferences,Software Development

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Delusion: A firm belief despite contradiction in the face of reality

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DevDays 2010 in Cape Town yesterday was slick.  Very slick.  It’s always slick.  Those guys really know how to put an a good show.
Most of the speakers are good.  Most demos were good.  Most jokes were funny.  The food was mostly good. The mood was mostly good too.   And the MS fan club was mostly impressed.  And most noobs were converted for ever.  And the improvements were mostly apologetic of the earlier short comings.  And code that you were promised you would write was mostly minimal.  And most absent was the word design.  Most ignored was TDD.  And most content presumed that we are dumb ass developers that don’t care about good code, good tools, good software.
If it was not for Bart de Smet’s two sessions on Core .NET 4.0 Enhancements and Language Enhancements in .NET 4.0, the day would have been mostly wasted.  Bart gave me a glimmer of hope, not for MS but for the manner in which he assumed we are not moron developers that can’t think.
The EF4 code first demo was explained completely as if the classes in the model are no different from entities in a table.  You may be have slides with the words “code first models”, but if you don’t actually do it for real, then you’re just leading dataset happy, marginally object oriented developers further away from the truth.
I understand that it’s a marketing game but, come on, MS South Africa, at least pretend that we are capable developers that care about being professional.  We care mostly about design. Mostly about clean code. Mostly about quality.  Mostly about getting projects done on time, within budget and mostly maintenance free.  We care mostly about being agile, being able to refactor code continuously, being able to test first, and not tossing code downstream.
Ahmed’s ping-pong of bugs is so irrelevant, when the developer is test-first infected and the tester is actually your continuous integration server.  Mostly we are developers that test our own code.
Glimmers of hope
- IE9 has developer support in mind
- EF4 has code first, but still so far from being a decent ORM
- DLR has a potential sweet spot

DevDays 2010 in Cape Town was slick.  Very slick.  You guys really know how to put an a good show.

Most of the speakers were good.  Most demos were good.  Most jokes were funny.  The food was mostly good. The mood was mostly good too.   And the fan club was mostly impressed.  And most noobs were converted forever.  And the new features were mostly so good, apparently, you won’t have to write so much code anymore.  And the most underused word was design.  Most absent words were TDD, refactoring, quality, and clean!!

I understand that DevDays is a product showcase but, come on, MS South Africa, at least cater for the entire spectrum of developers, just a little bit, and in a responsible manner.  How about pitching content that shows that you do care about design, about clean code and quality.  How pitching the new features in a way that shows a trend towards agility, to being able to refactor code continuously,  to test first and other vital aspects of professional software development.

Let me give you just an example to illustrate what I mean.  The EF4 code first demo was explained completely as if the classes in the model are no different from entities in a table.  Even the language used was “entities” and “keys”.  I don’t think I heard the word “class” or “object” once!  You may have slides with the words “Code First Model”, but if you don’t actually do it for real, then you’re just leading dataset-happy developers that are marginally object-oriented further away from good code and good architecture.  You need to explain why it’s better:  that it promotes better object orientation, that POCO models disconnected from an ORM can be done test-first, and you can evolve your model, instead of designing up-front, blah, blah, blah.

Another time there was a ping-pong table with a developer at one end and tester at another with a bug being batted between them.  That pulled quite a laugh from just about everyone.  While that is reality in many organisations, there are many of us that test our own code and deal with our own bugs.  The tester that we toss our code to is our automated continuous integration server.  Tossing code downstream when it’s too late for reprise is not very professional.  How about focusing on the testing tool, as opposed to pitching it in a manner that makes everyone believe that dealing with the bug downstream is just the way its meant to be.

Sure, I know that you need to show off the latest cool things and evangelise your products, but there is a sector of developers that you are blatantly ignoring.  It is the sector that is, perhaps, the most influential amongst other developers. We are those developers that value our craft of software development.  We evangelise the craft and the value that it brings to our lives, our teams, our projects, our clients and our organisations.

Perhaps I am just delusional.

Oh well, so long and thanks for the fish.

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Written by Aslam

March 29th, 2010 at 9:36 am

Posted in Software Development

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Test First TDD

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I think that TDD is getting bastardized.  If you happen to use a Unit testing framework, it does not mean that you are test driven at all.  TDD is about test first to drive the rest – design, clean code, feedback, quality, and lot more.  Using a testing framework is easy.  Being test first driven is really difficult.  You may start off with the mechanics and focus on the cadence, but you only feel the value a lot later – when you have woven it as an attitude into your fabric of thinking.

That’s why I’m giving the TEST FIRST TDD course next week.  If you want to go beyond just learning about an xUnit API and step on the path of a personal journey to changing the way you create software, then come along.  I don’t have miracles but I can do better than just shining a light.  I will step into the darkness with you and help you move towards the light.

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Written by Aslam

January 21st, 2010 at 11:11 am

Posted in Software Development

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